Mycopunk Unlock Weapons Guide: How to Get Every Hidden Gun and Exotic

Complete guide on how to mycopunk unlock weapons, including the hidden Globbler acid launcher, the Carver chainsaw, and the Oxythane Accelerator.

Mastering your arsenal in this frantic subterranean shooter requires far more than just burning basic crafting currency at the hub. If you want to know how to mycopunk unlock weapons that do not appear in the standard tech tree, you have come to the right place. Learning the exact secrets to mycopunk unlock weapons like hidden heavy ordnance and melee tools will give you a massive combat advantage against mutant fungal swarms.

While basic pistols, rifles, and starter shotguns unlock naturally as you level up your operative, the game’s most devastating instruments of destruction are locked behind multi-stage environmental puzzles, hidden transponders, and brutal no-revive missions. This comprehensive walkthrough details the discovery steps, map coordinates, and tactical strategies required to obtain every secret weapon in the game.


Weapon Unlock Overview: Standard Arsenal vs. Hidden Exotics

In the standard progression loop, players purchase gear directly from terminal vendors using routine scrap and biomatter collected on salvage runs. However, elite gear—often referred to by community members as "exotics" or "puzzle weapons"—demands specialized extraction runs across specific planetary sectors.

According to player experience and community reports, three primary endgame weapons require deliberate side quests to obtain: the Globbler (an acid-spewing grenade launcher), the Carver (a motorized diamond-array chainsaw), and the Oxythane Accelerator (a high-velocity elemental cannon).

Weapon NameWeapon ClassUnlock MechanismPrimary Damage TypeDifficulty Rating
GlobblerAcid Grenade Launcher3-Switch Puzzle + Mission "Round Zero"Acid / Corrosive DoTModerate
CarverHeavy Melee / Chainsaw4-Part Diamond Assembly across biomesSlashing / PhysicalChallenging
Oxythane AcceleratorExotic Energy HeavyOxythane Breach mission completionCryo-Oxythane BeamHard
Standard Service RifleAssault RifleLevel Progression + Basic ScrapKinetic BallisticEasy
Heavy FlamerHeavy SupportLevel Progression + Bio-ResinIncendiary FireEasy

Knowing where and when to branch off the main mission path will save you dozens of hours of blind exploration. When players set out to mycopunk unlock weapons across different biomes, preparation and situational awareness are paramount.


Step-by-Step Guide: How to Unlock the Globbler Acid Launcher

The Globbler is a crowd-control monster. When inspecting your gear menu, you may notice a grayed-out launcher at the bottom of the weapon roster displaying no level requirement. That is the Globbler. It fires clusters of self-replicating acid globs that melt armored chitin in seconds. You cannot craft it until you complete a hidden expedition sequence.

Phase 1: Locating the Three Levers in Gravity Farms

To begin the quest line, deploy via the drop pod into the Gravity Farms map (specifically the "Singularity" variant or during Paid Time Off [PTO] rotations). Community testing confirms difficulty does not affect switch spawns. You can set the run to Threat Level 1 with Low Storm Intensity to explore uninterrupted.

You must locate three color-coded breaker switches hidden behind destructible architecture, followed by an access bunker.

Switch ColorLandmark & Environmental CuesStructural TellActivation Confirmation
Blue SwitchFar edge of map, near large circular siloLarge green industrial plant with damaged platingSystem prompt: "A light blinks on"
Red SwitchCorner sector under giant bioluminescent purple fungiReinforced capsule-shaped grain siloSystem prompt: "A light blinks on"
Yellow SwitchCentral overlook, connected to pipeline networkTall sludge-covered spireSystem prompt: "Entry granted"
  1. The Blue Switch: Navigate toward the map perimeter until you find a massive green industrial processing building (located to the right of the circular facility). Enter the ground floor. Look for a cracked interior partition wall highlighted with structural wear. Shoot the wall with any firearm to demolish it. Interact with the breaker lever inside.
  2. The Red Switch: Travel across the sector toward the forest of towering purple mushrooms. Nestled beneath the canopy sits a rounded capsule silo. Blast through the reinforced front bulkhead, step into the maintenance shaft, and pull the second lever.
  3. The Yellow Switch: Head toward the center ring of the farm. Identify a towering spire wrapped in corrosive yellow bio-matter and heavy pipelines. Blow open the outer blast door, enter the chamber, and throw the switch. You will see an on-screen confirmation message reading "Entry granted."

Once all three lights are triggered, head directly to the central ring structure. Search the ground level for a small bunker flanked by three active indicator lamps. Enter the newly unlocked vault and collect the Scorch Transponder resting on the terminal pedestal. Finish the run or abort directly to the staging hub—the quest item stays bound to your profile inventory.

Phase 2: Hub Activation & The Scorch Transponder

Do not search your primary weapon locker for your reward just yet. The transponder is an encrypted beacon that must be manually synchronized.

  • Return to your personal quarters in the main operations hub.
  • Open your inventory menu and switch over to the Storage tab (not the Gear tab).
  • Highlight the newly acquired Scorch Transponder and press the interact prompt to decrypt the coordinates.
  • The menu will close without an overt splash banner, but the mission table will register new telemetry data.

Phase 3: Surviving Mission "Round Zero"

Approach the navigation terminal in the launch bay. Under the Titan City map sector, an exclusive assignment labeled "Round Zero" will now be available.

This mission has unique modifiers that catch unprepared players off-guard:

  • The Mobile Safety Bubble: An atmospheric field generator moves slowly across the toxic wasteland. Stepping outside this expanding and contracting bubble deals continuous atmospheric decay damage.
  • Zero Normal Revives: Standard revive counters are disabled. If all squad members collapse simultaneously, the mission terminates immediately. However, if an operative is downed, teammates can use directional respawn beacons if recovery parts land beyond the zone.

Assemble a loadout geared toward close-quarters combat (CQC), such as high-impact shotguns, deployable crowd-control turrets, and defensive shields. Follow the moving bubble across the debris field.

At the end of the escort path, you will discover the wreckage of a downed corporate freighter. Blast through the exterior hull fracture, breach the inner blast lock, and pull the emergency override lever.

Pulling this lever awards the weapon blueprint and a container of Self-Replicating Acid Glob. Return to base, deposit your materials at the armory forge, and finalize the build. When players utilize this method to mycopunk unlock weapons, they add one of the premier status-effect weapons to their roster.

[Switch 1: Blue] \
[Switch 2: Red]   --> Open Vault --> Scorch Transponder --> "Round Zero" Mission --> Globbler
[Switch 3: Yellow]/

Assembling the Carver Chainsaw: Blueprint Diamond Guide

The Carver is an industrial-grade motorized saw capable of cleaving straight through heavily armored frontline fungal aberrations. Unlike the Globbler, which relies on a mission beacon, unlocking the Carver requires collecting physical mechanical components scattered across multiple hostile zones.

Based on player reports on the Steam Community discussions for Mycopunk, players must locate four distinct components and assemble them in a diamond array within the crafting grid.

Carver ComponentTarget Biome / MissionDetailed LandmarkDanger Notes
Component 1 (Motor Engine)Titan City UndergroundSub-level drainage duct near pump stationHigh ambient poison gas
Component 2 (Diamond Chain)Gravity Farms ("Singularity")Maintenance crawlspace under the main sieveHeavy stalker patrol path
Component 3 (Hydraulic Grip)Fungal Caverns SectorBuried cargo pod beneath root ceilingFalling spore pods
Component 4 (Carbide Teeth)Sector Perimeter OutpostDerelict toolbench behind security gatesRequires keycard or breach charge

Note: Component parts will not spawn in the Ice Floes biome; concentrate your expeditions exclusively on urban subterranean sectors and Gravity Farms variants.

Once all four salvage parts rest in your inventory, arrange them within the hub workbench interface to complete the chassis. The Carver features exceptional cleave radius and returns a fraction of spent stamina on critical lacerations, making it indispensable for high-intensity extraction matches.


Conquering the Oxythane Accelerator & High-Threat Rewards

The Oxythane Accelerator represents the pinnacle of long-range energy weaponry in the current sandbox. Firing concentrated beams of supercooled gas, it flash-freezes biological adversaries while cracking mechanical armor plates.

To secure this weapon, you must successfully locate and complete the specialized Oxythane Breach raid mission.

Raid MetricStandard Breach (Threat Level 1–4)High-Hazard Breach (Threat Level 5–7)
Base Weapon DropGuaranteed on mission clearGuaranteed on mission clear
Exotic Supercharge MaterialsLow drop rate (5–10%)High drop rate (40–60%)
Foreign Hashetty DeviceIneligibleEligible drop at Threat Level 7
Enemy Spawn ModifiersBasic Stalkers & SpittersArmored Behemoths & Volatile Spore Horrors

Community veterans strongly advise tackling the Oxythane Breach on elevated hazard ratings if your squad has sufficient gear. Successfully finishing the breach on Threat Level 7 provides a chance to claim the Foreign Hashetty Device. This rare passive relic permanently enhances the drop rate of exotic supercharging materials throughout all future expeditions.

Taking the time to strategically mycopunk unlock weapons through these high-tier breaches guarantees your squad stays viable during late-game content updates.


Best Loadouts and Preparation for Secret Unlock Missions

Attempting secret unlock quests with mismatched equipment leads to wasted time and team wipes—especially during zero-revive scenarios like "Round Zero." Because these objectives frequently restrict mobility or force you into confined defensive perimeters, standard open-field sniper builds lose their utility.

Slot / RoleRecommended SelectionTactical PurposeAlternative Pick
Primary WeaponRapid-Fire Submachine Gun or Sweeper ShotgunShredding fast-moving swarmers inside tight zonesBurst Assault Rifle
Secondary WeaponHigh-Stagger Hand CannonInterrupting charging heavy unitsKinetic Revolver
Support TacticalPortable Bubble Shield or Decoy SporeAbsorbing ranged projectile spam in moving bubblesStun Mine Dispenser
Passive ModuleAcid/Poison Resistance PlatingMitigating environmental hazard ticksKinetic Sprint Booster

Essential Tactical Tips for Quest Missions

  • Solo vs. Squad: While switch hunting in Gravity Farms can easily be completed solo on low threat levels, assignments like "Round Zero" are far more forgiving with a coordinated duo or trio.
  • Alien Glyphs & Upgrades: Once you forge the Globbler, you will notice its weapon modification text appears as unreadable alien glyphs. Community tools and deciphering mods can translate these nodes, revealing specialized pathing for lingering acid pools and armor stripping.
  • Explosive Breaching: Keep explosive sidearms or fragmentation grenades equipped at all times. Secret doors, switch access grates, and freighter hulls require kinetic or explosive destruction before revealing their interactive elements.

By adhering to these proven tactics, your efforts to mycopunk unlock weapons will yield a lethal, fully versatile arsenal capable of conquering any threat level the game throws your way.


Frequently Asked Questions

Can I complete the Globbler switch puzzle in solo play?

Yes. You can load into Gravity Farms completely solo on Threat Level 1. The switches remain activated permanently throughout your mission instance, allowing you to trigger them at your own pace without squad coordination.

Do I need to be at max account level before I attempt to mycopunk unlock weapons?

No. Secret exotic weapons such as the Globbler and Carver do not have character level prerequisites. As long as you have unlocked access to the destination planets (Titan City and Gravity Farms), you can collect the transponders and parts immediately.

What happens if our squad wipes during the "Round Zero" mission?

Because "Round Zero" features zero standard revives, a full party wipe results in immediate mission failure. However, you will not lose your Scorch Transponder. You can simply return to the drop pod terminal and relaunch the mission from the Titan City directory.

Why are my newly unlocked weapon upgrade descriptions scrambled?

Certain alien-tech and prototype firearms display their mod trees in an encrypted script by design. Players must either decipher the runes through contextual lore logs found in high-threat sectors or utilize community-developed translation mods to view the exact numeric stat bonuses.